When I have a look into the editor.log, I found the same errors I can see in the “Console” Window in the editor itself, right after the importing has finished:
Error: Could not load signature of VRC.Dynamics.MathUtil:DistancePointToPlane due to: Could not load file or assembly ‘Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null’ or one of its dependencies. assembly:Unity.Mathematics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type: member:(null) signature:
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoAttributeHelpers.cpp Line: 363)
Unloading broken assembly Packages/com.vrchat.base/Runtime/VRCSDK/Plugins/VRC.Dynamics.dll, this assembly can cause crashes in the runtime
(Filename: C:\buildslave\unity\build\Runtime/Mono/MonoManager.cpp Line: 1233)
Native extension for WindowsStandalone target not found
Refreshing native plugins compatible for Editor in 4.10 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.62 ms.
VRCBuildPipelineCallbacks failed to load a type in assembly ‘VRC.Collections, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null’. If this is Assembly-CSharp it’s just Unity being in the middle of loading.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:LogWarning (object)
VRC.SDKBase.Editor.BuildPipeline.VRCBuildPipelineCallbacks:Initialize ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes ()
Later in the log I see some problems, resolving the Unity3d Website (but I would assume that this shouldn’t be causing the issue?):
Curl error 6: Could not resolve host: cdp.cloud.unity3d.com
Interestingly enough, later in the Log, when I tried to reimport the package, the error message above doesn’t appear:
Start importing Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets/Layouts/ProgressControlsForDialogs.uxml using Guid(feccc3dff22272744a267246ae760a73) Importer(-1,00000000000000000000000000000000)
Done importing asset: ‘Packages/com.unity.collab-proxy/Editor/PlasticSCM/Assets/Layouts/ProgressControlsForDialogs.uxml’ (target hash: ‘64b4e40f2feb68b6a4cc0aa3e2e2320f’) in 0.010580 seconds
Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds
Refreshing native plugins compatible for Editor in 0.61 ms, found 5 plugins.
Preloading 1 native plugins for Editor in 0.08 ms.
Refresh completed in 10.841692 seconds.
RefreshInfo: RefreshV2(ForceSynchronousImport)
RefreshProfiler: Total: 10839.567ms
Sadly it still has no positive effect and the “VRChat SDK” still just offers to “reload”.
I put the editor.log in the attachments.
Thank you for your help!
With regards
Tobias
(Attachment Editor.log is missing)