Sorry, forgot to update.
I just downgraded the Base and World SDKs from 3.1.10 to 3.1.9 and back up to 3.1.10. I then reimported USharpVideo and added a new USharpVideo prefab into the scene. It seems to have fixed the issue.
Sorry, forgot to update.
I just downgraded the Base and World SDKs from 3.1.10 to 3.1.9 and back up to 3.1.10. I then reimported USharpVideo and added a new USharpVideo prefab into the scene. It seems to have fixed the issue.