Just wondering if there is any plan to add Foveated Rendering into vrchat, for those of us with eye tracking headsets such as the Varjo Aero or Vive Pro Eye.
First time posting not sure if this is in the correct place.
Just wondering if there is any plan to add Foveated Rendering into vrchat, for those of us with eye tracking headsets such as the Varjo Aero or Vive Pro Eye.
First time posting not sure if this is in the correct place.
Hello,
why does this depend on VRChat ?
As I understood, foveated rendering is done on driver level, e.g. https://developer.nvidia.com/blog/delivering-dynamic-foveated-rendering-with-nvidia-vrss-2/
Or did somebody test it in VRC and it did not work ?
If somebody did test it, please report performance gains in % or FPS. (using an 80 man packed instance on a rave party)