Hi.
I want to preface this with two things: one, despite looking at a few tutorials, I’m kind of a newbie when it comes to all this (not just avatar customization, but Unity and Blender, as well), and two, if this isn’t the most appropriate/best place for this question, please do tell me, as I’ll gladly move it.
Anyway, I’ve got a Miltina base, along with a couple items to put on her, in order to create a customized avatar (links at the end of the post, along with SS of my hierarchy). However, when I drag an item to the hierarchy, for example, the costume, everything works just fine. However, when I drag another, the first one is now not sticking. Same if I add a third. Even though I looked at tutorials, most seem to only be about adding a costume or an item, so I’m not sure if I’m doing something wrong when trying to attach the prefabs to the base. There is also the fact that I can’t use Unity’s play mode to check if that happens only when moving around the costume in edit mode, or if it also happens when using play mode, as, when I activate play mode, i can’t do anything. I can’t move the camera, I can’t move the model, nothing. This could be some weird configuration I messed up with, or something else, as, well, I’m a complete newbie (though, in retrospect, I could probably have researched that).
Still, I’d like to know if/what I’m doing wrong, as, according to the instructions of even the outfit, nails and hair, all you seem to require is to drag and drop, and NOT hit “Setup Costume”. While I did so the first time around, after many attempts, even after starting a new, clean project, I still can’t get it to work. I will also put the MA components for the three items as SS at the end of the post.
Also, there are two other things I’d like to ask, both minor (as my first priority is getting the actual items to work right), in decreasing order of importance:
One, I also got a makeup/eye texture pack, which, for the most part seems fairly straightforward, in that you open the face texture in an image editor, drag the makeup and eyes into it, and export it as a texture. What I don’t get is how to apply the masks that come with it, or rather, where to put them in the face texture material. I assume in one of the emission slots, as they are for emission, but I have no idea if they are meant to go on the regular or alpha materials, not to mention that I’d like to get a general feel for where to apply mask files, regardless of what they are. Also, what I need to do for the Alpha Face Material, as I’m not sure if I need to do any extra steps to configure it, or if I can just drop the same texture I made for the normal face material into the alpha material.
Two, if I wish to remove some parts of, say, the main model, like the tail, what do I need to do? I assume delete the actual tail mesh, and the bones? Is there any tool that could simplify this? Or would it be best to just toggle them off?
Three, and this is a “for when I have it working, and even got the textures and mask properly applied” thing, but I’d like to split the gloves and hand nails (which are one, unified item) into left and right. I assume I’ll need to edit it in Blender, but is it possible? And is it hard for a newbie to do so?
Anyway, thanks in advance for any answers.
Miltina Model (Just to facilitate the process):
Outfit:
Nails:
Hair:
Makeup/Eye Texture
Hierarchy Pt1
Hierarchy Pt2
MA Component (Outfit)
MA Component (Nails)
MA Component (Hair)