I encountered this problem on July 9 when I tried out my avatar before making it Quest-compatible. But, while using my VR, the particles and screen shader were split in half.
Everything looks normal on the left eye, but messy on the right, which gives me a headache every time I look at them. It also looks normal on Desktop mode and Quest.
I found out any VRChat shaders are broken on PC-VR. As for all the other shaders I have, they look perfectly fine. I don’t know if I must import the latest Avatar SDK version to fix it. Any solutions?
Unity Version: 2022.3.22f1
Shaders: VRChat Particles, Leviant’s ScreenSpace_Ubershader