SDK Version: 2022.06.03.00.03
VRCSDK3-WORLD-2022.06.03.00.03_Public
Greetings, I’m having an issue where my world builds appropriately and can be ran locally in test. However when I go to build to publish I get an issue that is referencing the SDK 2 namespace.
RuntimeWorldCreation:82
var desc = pipelineManager.GetComponent<VRC.SDKBase.VRC_SceneDescriptor>();
desc.PositionPortraitCamera(imageCapture.shotCamera.transform);
I have downloaded the latest version from the VRChat home website of the World SDK. I even opened up a new project clean and imported the asset library there as well but the file still shows up. I’m gathering that since it is a dependency it makes sense as being from the previous SDK. So, that leads me to look to see why the Scene Descriptor is coming up as null. I look at the VRCWorld it does appear to have a VRCScene Descriptor.
Thoughts as to what I may be missing? I did see a post about multiple pipeline managers however I appear to only have one.
P.S.: I also attempted removing the script as per the directions in the sticky, though I had to reload the SDK as it did not appear to recompile the script.