I’ve setup this avatar in only Unity and it worked fine but now I’m trying to port this from blender and I’m running into this issue. The only things I ported over from Blender was the body and tail.
If I can’t find a solution, then is it possible to swap the tail with the original Booth model I have?
It’s possible you are missing the necessary phy-bones to make the tail fall. Make sure that you are testing in VRC/Unity as the default position of a model will not move in editor mode.
I’ve already tested it in VRC and it does the same thing. Don’t really know enough about phy-bones to be able spot any issues. I’ve had people touch my tail and it still moves but idk know if colliders are connected to phy-bones.
Found out what was wrong. I was using a tool called pumpkin and ported over settings from another avatar and it was screwing up the tail, to fix it i just added the Phys bone component to the tail in the armature and messed with some settings.
I’m really glad you were able to figure out what was causing the issue. I think you did an incredible job digging into it, and I truly appreciate this post!