Tail stuck in air

I’ve setup this avatar in only Unity and it worked fine but now I’m trying to port this from blender and I’m running into this issue. The only things I ported over from Blender was the body and tail.

If I can’t find a solution, then is it possible to swap the tail with the original Booth model I have?

It’s possible you are missing the necessary phy-bones to make the tail fall. Make sure that you are testing in VRC/Unity as the default position of a model will not move in editor mode.

You should show what it looks like in blender, and for the unity view, maybe next time show a but more so we can see if you’re in play mode or not.

Like is it going from a starting point and pointing upwards? or is that the new starting point.

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I’ve already tested it in VRC and it does the same thing. Don’t really know enough about phy-bones to be able spot any issues. I’ve had people touch my tail and it still moves but idk know if colliders are connected to phy-bones.

this is what it looks like before pressing the play button


This is what it looks like after. I have no idea what the hips$ thing is to the side. it only apears when I press the play button
This is the blender pic

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