I’ve setup this avatar in only Unity and it worked fine but now I’m trying to port this from blender and I’m running into this issue. The only things I ported over from Blender was the body and tail.
If I can’t find a solution, then is it possible to swap the tail with the original Booth model I have?
It’s possible you are missing the necessary phy-bones to make the tail fall. Make sure that you are testing in VRC/Unity as the default position of a model will not move in editor mode.
I’ve already tested it in VRC and it does the same thing. Don’t really know enough about phy-bones to be able spot any issues. I’ve had people touch my tail and it still moves but idk know if colliders are connected to phy-bones.