My avatar seems to pop up looking weird in vrc but not unity any help?

Hello! this is my first time using this website so still pretty new to this.
Recently I had made some edits to my avatar but nothing really too big (remaking an accessory on the model). tested it in unity with Gesture manager emulator and everything seemed to work fine but inside of vrchat my model seems to have the belly position a bit weird as if it was being rotated or moved some way. the physics of the belly still work but its just placed weird.
Avatar inside of unity:


Avatar in Vrchat:

Their looks to be a logic bone that I don’t remember having before that has all the data for dynamic bones and stuff and the avatar works fine when I remove this but that also removes the physics and all that. I have also tried taking the belly physbone script and just applying that separately and still the same issue. anything to try and help would be greatly appreciated thank you!!

Alright never mind I seem to have fixed the problem myself! idk why this wasn’t happening before or nothing but the range for the physics of the belly where cranked too high so I just ended up turning that down and it seems to work now! ( I wasn’t able to see the range of it originally because it was all under 1 bone for some reason)

I’m glad to hear this issue seems to be resolved!
Wishing you a continued smooth and enjoyable VRChat experience!