Hi everyone,
I am new to VRChat and started creating custom avatars. I have been having some trouble getting the physics bones to work correctly.;I want to add dynamic movements to the hair & accessories of my avatar but they seem to either glitch out or not move as expected in game.
I have followed a few online tutorials & set up the physics bones in Unity but I must be missing something because the movements are either too stiff or too exaggerated. when I try to test the avatar in VRChat; the physics sometimes do not seem to apply at all. I upload the avatar.
Also i have read this resorse/artical; https://ask.vrchat.com/t/need-help-setting-up-avatarsfmc-dev but have not found any solution still need your advice. if you have any advice please share with me
Has anyone facing similar issues? Any advice on what I might be doing wrong & tips on settings that could help smooth out the physics? I am using Unity 2022.1.14f1 if that makes a difference.
Thank you…