Hey! I’ve been struggling to test my roblox avatar in Vrchat I’ve rigged everything in blender by connecting objects to the bones instead of weight painting I’m not sure if this is causing the issue but everything is in its right spot in blender and in unity some help would be appreciated if you know why this is happening!
All i know:
*the viewpoints in the right spot
*the avatar has all its bones and said bones can be twisted with the objects still attached
*she disappears in the animator and her arms stay in t pose when the scene is played
I attached a few images and gifs so you kind of get what i mean.
I have a few ideas:
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Select all objects in Blender (shortcut is A) and then press CTRL+A and then “all transforms”, reconfigure rig in Unity.
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Make sure your rig has some finger bones and feet, even if your mesh doesn’t have them, you still need them for the sake of VRChat being able to recognize it properly.
Make sure you are reconfiguring your rig overall, you can press “Pose>Reset” and then “Pose>Enforce T-Pose” to guarantee everything is correct.
Hey! thanks for the suggestion i’ve figured it out that i had a bad rig thanks for help trixxed!
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Glad to help!!! I remember being new to creating avatars and having the same issue ages ago too and not knowing how to fix it, I’m glad I can help others
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