I was gifted this one avatar by a friend of mine and I did a bunch of little edits (all texture based) and I was really excited to go and actually use the avatar but when loaded into the game itself the hands are constantly tilted like in the picture below and only line up normally if I twist my hands into a really uncomfortable position to basically force readjust it. I just took a snippet in unity to show how they rotate bc I couldn’t get the camera to line up in game, none of my other avatars have this issue so I know it isn’t an issue with my controllers and I didn’t touch the armature/skeleton of this avatar at all until I noticed this issue in game and to my knowledge neither did the friend of mine that gave it to me.
I’ve tried rotating the bone in unity to see if that would work to no avail and I’m just at a loss, I’ve never seen this issue before and I can’t find a fix anywhere.
I tried to make a reddit account to ask on there but it keeps removing my posts because I don’t have enough karma so that was literally zero help.
I’m getting something like that too, it’s instead where the hands are rotated directly down, I don’t know why either. I know this, nothing in unity has caused this, and gesture manager also doesn’t show. Tbh, I’m gonna remove the VRCFury constraints on mine to see if it works(GM showed some rather strange bone displacements when VRCF constraints were used. I’ll upload it without, and get back to you guys.
I did it. It was never a unity issue, it lied within the fbx. Cryptic ass words aside(I’m actually losing my sanity), lemme tell you how it’s done. Go into the FBX, make sure to have CATS fucking blender smuggin(It’s required for 92% of vrchat shit), and simply, click the funny bone icon. I wish I could explain more, but all I know is that it’s on the same tab as the separate by mats button. Then, go back into unite, and redo the avatar bone rig shitmajig. I’m gonna fix everything else now, have fun!