A buddy and myself were talking and he came across this documentation.
In it, it states:
“Show Avatar” for Very Poor avatars functionality may be removed in the future, and Very Poor avatars may be removed from Quest entirely.
Does this statement refer to the removal of the show avatar button functionality being removed entirely for very poor avatars? (Only friends may see your very poor avatar; including on PC)
Or due to the comma, is this statement only applying for users on quest, as in
“Show avatar” feature for very poor avatars on quest may be removed in the future.
There’s already a problem with the tedious clicking of trying to show avatars everywhere for quest one and two. I think we need a show all button for some situations because the “all are off” is already a thing. Just because an avatar is poor by performance dose not make the overall avatar itself bad. There’s plenty out there that are well made and in some cases have physics that work out well for quest users. Granted most of the problems lie in poly count but most users like high poly avatars. To go off and block those people seems wrong ta me. -A Fellow quest 2 user.
and because of both meta and you i now have to waste $499 instead of buying an affordable $199 headset, just because of a single avatar compatibility layer being cut from quest 2 edition
I don’t understand your post, are you saying that the quest 3 can just show all avatars?
My understanding is that even with a quest 3 you still have to manually show avatars when it’s very poor. So the extra money doesn’t do anything on that front
Overall this would be a good thing, vrc has been asking people to optimise for years (its not hard to do, you just gotta know how) but people have been ignoring them, so the only really way to make the game less laggy is to FORCE people to optimise by capping it off so quest cant enable very poors anymore.
As I said in these posts above, currently that would be a disaster if using quest ranking, however with PC ranking this wouldn’t be so bad, though even so if this was gonna happen they still gotta edit even the PC ranks before getting rid of very poors.
One of the VRC devs did respond to the post saying :
"This is generally a good idea, I think. I imagine a lot of overall naming conventions might have to change in the future as we stop seeing things as “Quest” and “PC” only.
With that said, the whole system is (IMO – speaking less on the team’s behalf and more my own here) too complicated and probably needs an overall larger refresh."
(link to their response: Developer Update - 18 January 2024 - #13 by strasz )
Tupper did actually comment on the very poor thing (someone sent me a screenshot of what they said. So they are planning, just not RIGHT now, perhaps next year or 2, as they do know how much of an impact this would make currently due to how the ranks are right now.
I really wish they’d add UV Discarding to Quest/Mobile shaders, it would make creating avatars for quest that have toggles so much easier without eating performance. I would happily take that as the trade off for V.Poor avatars.