Render camera limitations

im trying to create a very large world, but the render distance in unity seems to have harder limits compared to in-game. I have been to worlds like Test Pilots where you can see objects from over 40 miles away, so how can i replicate that in my world?

Set a camera object as the Main Camera in the scene, set the camera’s far clipping higher than default

already did that. certain objects stop rendering at a certain distance, but in the test pilots world they can be seen at insane distances