Just made an account to bump this and express my support for better Quest 2 support on VRC. I tried playing on my Quest 2 just now and it appears to be running the Quest 1 version of VRC, which requires specially published models and worlds to be compatible.
Rather than treat the Quest 2 like a super limited console that requires specially published assets, maybe just limit the number of polygons it’s willing to render? I don’t know. This is the closest we’ve been to a desktop-like experience on a standalone device, and I want to see the Quest 2 used to its fullest on VRC because VRC can absolutely use it all.
Who else agrees with me?