Im having issues with synced toggles now working properly, it toggles the object on and off for the player clicking the button but it doesn’t toggle the object globally like its ment to do. I followed a tutorial by Vowgan VR but it doesn’t work.
the graph should look like this
there is also a component you can add to an object called “Global toggle object”
if you attach it to an object it becomes the thing you need to interact with then drag the object you want to toggle under the “toggle object field”
this did not work as what you showed in the graph just make it so it can toggle but i need it to work globally so when the button is clicked it toggles it on/off for everyone and the Global Toggle Object only works if on the object being toggled (at least for me) witch i don’t want.
im not sure why the graph wouldnt work,
have you added the component to the object you want to use as the button. Then, set the “toggle Object” field to a different object? for example if you add the global toggle object component to Cube 1 and set the “toggle object” to cube 2 interacting with cube 1 should toggle cube 2
yes, i have tried putting the script on the button and setting the Toggle Object to the object i want to toggle on and off globally and even though it does toggle it on and off its not global
thanks i figured it out why it didn’t work at first and the graph you showed worked i just miss read the SendCustomNetworkedToggle as SendCustomEvent