{Question}
hello, is it allowed for me to create a list of players that’ve been shown to be malicious more then ounce in my worlds and then limit features i provide permanently? for example: lets say i have a PvP game with guns and it has customizable weapons such as skins i want to prevent players that’ve shown themselves to be malicious more then ounce from using something that does not affect the gameplay & still allow them to do as the world intends.
{Affect}
this wouldn’t be banning but it would at least be a way for other players who want to play fair to look at this other person who’s shown themselves as malicious/ trying to gain unfair advantages so they could use a VTK system to remove them &/ or if its a group they can simply kick them if they dont want this type of behavior in the server.
{Awareness}
i know that i can create a anti cheat in my worlds to remove individuals on a per server basis but i want to be able to do more even if its just this small of a thing as my anti cheat may not cover every situation of bad actors trying to gain unfair advantages & this could tell every player “hey this person is bad & should probably be removed if we feel its necessary.”