I’m working on an avatar, and one of the toggles I have adds gravity to its tail. I can get it working, but it requires a duplicate physbone that I swap out on the fly.
Some of the stuff I’ve tried which failed:
- Animating the gravity parameter alone.
- Disabling the physbone component, changing the gravity parameter, then re-enabling the component (3 frame animation).
- Doing both of these with the “Is Animated” checkbox (though I am aware this doesn’t actually affect the Forces fields, I mostly just did it anyway for the sake of brevity)
- Doing both of these with the “Reset When Disabled” checkbox (ditto on the above)
Has anyone gotten this to work without the duplicate physbone component? If so, how? Thank you.