Is it possible to animate the Gravity parameter of a physbone?

I’m working on an avatar, and one of the toggles I have adds gravity to its tail. I can get it working, but it requires a duplicate physbone that I swap out on the fly.

Some of the stuff I’ve tried which failed:

  • Animating the gravity parameter alone.
  • Disabling the physbone component, changing the gravity parameter, then re-enabling the component (3 frame animation).
  • Doing both of these with the “Is Animated” checkbox (though I am aware this doesn’t actually affect the Forces fields, I mostly just did it anyway for the sake of brevity)
  • Doing both of these with the “Reset When Disabled” checkbox (ditto on the above)

Has anyone gotten this to work without the duplicate physbone component? If so, how? Thank you.

Unfortunately, the last I was aware, physbone parameters can’t actually be changed while the bone is active, which is very annoying. Vote on Allow animating Physbone properties | Voters | VRChat if you’d like to see this changed.