Alright, so I think I’m having a really unique problem with physbones. So I have tried like 3 or 4 different ways to get these physbones to actually stay applied to my avatar, but they never actually stay. When I go into my radial>Options>Avatar>AvatarOverlay>Physbones, I don’t see any physbones whatsoever (Do note I am using the Rexouium model but heavily modified)
According to the base unity model of the rex I am setting up the physbones fine, and I have tried like 3 different ways of getting them into the avatar. 1 The way the actual model did it 2 On the bones it is affecting and the root bone that the physbones are affecting
I have also tried referencing those in an animation, putting it in both the FX and just in a VRCFury toggle, and neither of those worked either. I have checked the performance stats, they seem to be on the avatar and seem to be working fine as well, but maybe the performance stats between quest and PC are shared and it’s just showing the PC version’s stats
I am 90% sure it’s not any of my quest client settings because I have used other avatars, and well, they work fine with physbones. So I am all out of options that I can think of.
If anybody can help me that would be greatly appreciated I have been stuck for 2 days
Yes, it is a skinned mesh. Everything works fine mesh-wise. But it’s more like Unity never compiles the phys bones to the character. And as far as i am aware they are setup correctly concidering they are the exact same as the ones the prefab model used.
I have no idea what could be causing this, if I were you I would create a super simple blank project, try the vrc physbone component see if work and then slowly take apart what could cause this on your avi. I don’t think the problem is on the SDK side.
If you are on quest, do you have more than 8 physbones on your avatar? VRChat limits quest avatars to 8 physbones and will automatically remove all physbones if this limit is exceeded.
Alright so i forgot to mark this as fixed. I did not know that if I had any of the red Stop signs with the exclamation mark in them it would automatically remove physbones. But it is fixed now.