[HELP] AVATAR: Phys Bones are not applying to all bones

Hello! I’m an avatar creator that’s been around since 2017, and this is the first issue I’ve ever come across with the SDK that I can’t find a solution to by myself.

The phys bones for my latest avatar (a kitbash commission) are only being applied to some, or most, of the bones. I’ve added radiuses to see the issue better.


The tail, even though it’s missing one of the phys bones, is generally ok and unnoticeable. However, the ears are supposed to have 5-7 bones on each side and only one is showing up.
(The reason why there are so many bones is because there are stars and other effects that can be turned on via toggles.)

I still have yet to find a solution to this, and this is a commission piece so I need help ASAP as I have a deadline.
Thank you for reading this far and if you have any insight please leave a message! I can clarify as well if you need me to.

OKAY, I ACTUALLY FIGURED IT OUT!

I thought I’d tinker with it some more while I waited for a response to any of my posts and I noticed that the phys bones component doesn’t like bones with multiple children. It will ignore the bone that has the children and then continue on if the child bones have children as well. If they don’t they get ignored too.

To fix this: find “Multi Child Type” to either “First”, if there is a chain following that bone or the start of a bone chain isn’t recognized, or “Average” if the first bone is a root bone.

Then, if the last bone in the chain isn’t recognized or seeable, find “Endpoint Position” (It’s above “Multi Child Type” to any number along the Y axis (or Z if you exported your FBX along the Z axis).

Your unrecognized bones should now work! :D