Phys Bone being stiff

So I have a custom avatar I’ve been making for myself and once I got him into unity the Phys bone will not move at all, I even did the trick of setting the Endpoint Y to .1 or .01 and it still doesn’t work, like they move just very slightly.

More information is needed.

  • Can you provide a screenshot of the physbone settings from Play Mode?
  • Is the physbone component enabled in Play Mode?
  • Which platform are you building for, and how many physbone components are on the avatar?

When exporting the FBX, make sure you have your scale set correctly. The Blender default is off by a factor of 100 and that wreaks havoc with the physbone parameters. The correct options are:

  • Apply Scalings: FBX Units Scale
  • Forward: -Z Forward
  • Up: Y Up