Hello all, I just have a few questions, I know that the standard instance limit is 40 which is actually not the actual limit. As you can join off of friends up to 80 to reach the real limit.
I am wondering if the “hosts” are actually on local networks, or is the instance actually hosted on VRC servers? As in if I start an instance, is my local network actually hosting the instance, or am I creating an instance on VRC servers, and they become the server host? I have seen user systems called VRCDN that are utilized for large parties, and heavy loads, which may imply a local host; if not, what are these user systems created for?
Has anyone seen any news relating to bringing up the hard cap to potentially an even 100? With VRC supporting clubs, I assumed this would be a great asset to those groups; stability of performance will improve over time, as hardware gets upgraded.(VR Chat from what I understand is actually way more CPU intensive than it is GPU intensive, overtime hardware will get better, and PC’s will be able to support larger communities, it will simply be up to the instance hosts to determine if they can handle hosting that many users.)
Is VRC currently limiting instance caps due to alleged hardware issues? A lot of users on PCVR, are all avid PC users, who already have expensive rigs. These are the users who keep up with the latest and greatest hardware. Who monitor their frames in game, and have monitoring software running on their secondary screens. With this kind of community, I think it would be beneficial to allow experimentation to “trusted users”, as VRC has the userbase that is actually tech savy, allowing them to create instances with their own caps, would allow more experimentation, server stress data, and self regulation. These communities already regulate themselves, are VRC Devs opposed to allowing this sort of thing in order to maintain user friendliness?