I’ve come back to this post because I assumed there was some progress towards this being solved, but recently it’s just been getting much worse. A new problem has come up where my game will just straight up die for upwards of ten minutes when I join a world as each individual avatar loads in, even if it’s with two or four friends and having safety settings on. No matter the size of the avatar, once it reaches 100% my game will freeze for a random duration before actually loading the avatar up. Besides the new problem, my game still has the severe stuttering and also has the new problem mentioned here.
This hasn’t happened to me in any other games. I’ve played Elden Ring and have not experienced any stuttering like in VRChat, if anything the game looks and runs smoother if it goes down to 40 FPS than when VRChat claims to be displaying at 70 FPS from the debug details. I also have never had this problem with Pavlov VR and that too uses EAC.