I’m developing a world through Unity and VRC Creator Companion. I’m testing networked objects using the VRC SDK Builder tab to launch multiple clients, but when I have VR and PC clients running together, the non-VR clients freeze up during boot, or don’t even launch.
Has anyone encountered this, and have any idea how to get around it? My world is focused on VR motion controls, so it’s really hard to try and simulate inputs without at least one VR client. :(
Edit: Is there a way to grab the logs from the additional PC client that crashed? Right now I’m stuck on even trying to debug it.