Can we please allow passing arguments to the unity editor in VCC?

I’d like to be able to do this as an experimental feature.

One of the primary reasons I want to is so I can pass an -job-worker-count argument to limit the resources building takes on my computer; this is especially useful if I’m trying to play VRChat while uploading in Unity at the same time; without a lot of lag. This, however, can’t be changed unless you make a shortcut (which you can’t add to VCC) or use command prompt to launch it.

This could be used for other things too. It probably wouldn’t be that difficult to allow launch parameters natively in VCC?

If people knew they could do this with that implemented, I think it would be a gamechanger for those of us who want to run Unity while in-game or perhaps working in other programs at the same time like substance painter and photoshop to create our worlds and avatars. I been wanting a way to limit the resources Unity takes up while compiling for a long time; and it can be done, through these pesky launch parameters/flags that VCC doesn’t support. Having a 16-core processor, unity will take every (32!) thread available to my system and lag it out. This could be useful for compiling a few projects at once and switching between them, too.

Docs on that are here:

Someone else doing this is here:

Ctrl+f -job-worker-count here:

Please take my suggestion. That would be absolutely amazing to allow launch flags!

I was going to file a Canny for that, and then I saw they want suggestions on GitHub. Then saw like a bunch of suggestions and got distracted.

But yeah this would be a great feature.

I made a issue on their github just now.