I just feel that, there should be some small scripts, like say, a 4 line c# script that does absolutely nothing other than rotate a Cube on the Y in mid air, that the higher heads of state at VRC would inspect and say, gee, this script really does nothing but rotate a Cube in mid air, we can allow this.
That would be great, because I am currently up against just that problem. I have a ceiling fan that spins the blades on the Y using Unity’s animation, now in Unity, it looks great, but as soon as I put on my Vive, within VRCSDK and watch the fan blades, they rotate, but there is a nano second pause/glitch before the loop restarts at 0 again in the rotation. So first I said, ok, being that 0 and 360 are actually the same location, and hitting 360 and then 0 WOULD actually promote a glitch/pause like I’m experiencing, I then changed it to 0 and 359, and it didn’t fix the problem. Then I remembered about animation uses FPS, and Script uses DeltaTime. So guess what, I created a script, using DeltaTime, and now there are no glitches, using the VRCSDK, and, I cant use it because it is a custom script.