Hi,
I am totally new to VRChat/Unity … despite being over 20 years I am coding stuff in … “all the possible architectures you can think of” ( really ).
I can do DX11/12/OpenGL/Vulkan/Switch/Quest Native … no problem … but I am struggling to understand things like :
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what kind of “Rendering Pipeline” the current version of VrChat uses ?
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why it’s not possible to use a ‘scriptable’ one ? i.e. they say use the legacy only ? Not the SRP/URP ?
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is any way to say ‘what you want to render when/what’ using some scripts ? I mean suppose “at the start of each frame, before to render the rest of the world, I’d like to do a set of rendering passes in some objects”
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where one can find ( links ? ) the best set of documentation about all this, if it exists ?
So far I learnt how to put up a simple world, write a simple shader and have it applied to some objects but it the whole “scripting thing” that I want to learn about.
Thanks in advance for any help, I am patience and this is a long term project if you tell me there’s a ton of docs to read, fine, as long as there is something that explains
Cheers.