Avatar Blendshapes not saving

So I’m currently using a customized booth model, specifically the Shinra model. It has facial blend shapes that allow facial customization. When I’m looking at the avatar in unity, it looks the way I want it to be. However, when it’s exported into vrchat, the avatar goes back to the default face.

Is there any way for me to fix the blendshapes into place? I’m relatively new to unity so any guidance is appreciated.

So, VRChat clamps blendshapes from 0-100, you might be using higher values in the editor

Other thing to watch out for is animations from gestures or toggles.

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