Absolutely Rediculous VRC Team Responses to Basic Feature Requests on Canny. Share yours

I’m sorry but WHAT. It’s literally a gamma slider. It’s a feature we’ve had in multiplayer games as far back as counter strike.

What in the hell is this knock on effect you speak of? People actually able to see minor texture flaws in some worlds and thusly not give a single care in the entirety of this infinite universe about them?

Creators needing to think a little more before putting 8k textures on their avatars eyes?

Are you afraid afraid one of the many unmoderated toddlers you let in will turn it up too high and fry out their eyeballs?

Please tell us how this basic feature that has persisted in media for decades will have such a severe effect on the community that you will leave it rotting in the interested tab of feature requests for months?


That answer seems close to the clock response

Strasz has the vibe of that time tik-tok suppressed videos from Disabled and LGBT+ People to stop them
“from being bullied”.

Hi @Flufflestuff ! Thank you for speaking up about making VRChat more accessible.

While we appreciate your feedback, we’d prefer if you’d try to keep your feedback constructive.


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How about less vague canned responses that sound like an actual corporate ai chatbot is making them in attempt to avoid adding bare minimum requirements to your product instead of half baked features you can make big bright marketing jpegs for?

Sure, we’ll try to be more specific in the future.

Canny I mean… not like they have a thing where they just call random topics related to accessibility implementation potentially undesirable in the vaguest sense without explanation anyway.

You could actually make a nice bright image for the HUD being more adjustable. Put the mute icon in the middle taking up the entire view.

I’ve seen the new UX design and honestly the majority of it seems designed to make you spend more time looking for the mute button.