Before upload, Medium quality. After, Very Poor

I’ve got an avatar I’m working on optimizing. During upload, the avatar is evaluated as Medium but in game it becomes Very Poor. As far as I can tell, it is due to two things; 30/32 contact points and 8/1 light components(!)

However, I can only identify a handful of contact receivers/senders. As for the light components, I don’t even see where those are stored/listed. If I want to remove light components from an avatar, where do I even begin to find them?

You can search the heirarchy for things. Like t:audio will pick up audioclips, so maybe try t:light and see if any game objects are listed?

Off the top of my head I can’t recall if capitalization matters. So maybe t:Light

Thanks for the quick tip. That did confirm for me that there are no manually added Light components. I even tested the search by adding one to the body mesh and searching; it found it just fine.

I didn’t find a single other light component, however. Capitalized or not! This is a real head scratcher for me as it seems like VRChat, in game, is counting a bunch of light components that aren’t visible in my hierarchy. I was content to leave this model as Medium but I think I’m going to have to go into blender and smash all this stuff together.

Hey @ssswirly Do you still support or have you sorted out what to do? :slight_smile:

Using pumkin tools, I’m able to get all the functionality off the prefab WITHOUT the excessive amount of contacts and lights. Sucks to say but I haven’t a clue as to why there were so many extra but copying over the functionality on top of the same model seemingly removes the extra.

Mysticism. You can close this, if you want. Unsatisfactory but it works.