Unity GPU Usage "Other" extremely high in default world

Hi all,

I was trying to profile my GPU timing (see picture below) and noticed that this “Other” category is really large. I started a brand new world to see how much “Other” should contribute by default and saw that it was nearly 8.46ms! That’s nearly 76% of a 11.1ms (90FPS) frame time! Is this normal for a brand new world? What is included in this “Other” category as I can’t see iftin the PlayerLoop or any of the other Hierarchy’s? How does anyone get 90FPS in worlds if this is a baseline level render timing?

Because most of that is usually the Unity editor itself. It won’t affect the world when uploaded in-game as a result.

Do another profile and click on CPU usage instead of GPU usage, at the bottom you’ll see various stats about how the CPU usage is being used. Editorloop will be by far the largest and placed in the “others” category when you click on it.