Unity Build in in Windows, but keeps uploading to Android

So I’m trying to update a map and upload it to quest on a new project, but every time I try swapping the build to Windows, it keeps uploading the world to android, and android warnings keep showing in Validations that wouldn’t normally show for a PC world.

I’ve tried reimporting, and changing the build in Unity but nothing is working.

Last time I had this problem with the avatar SDK, the console had no errors until I restarted the editor.

Check the console for any errors or warnings? Hopefully not too many to sift through