Server-based dynamic world configuration

Hello!

I am working on a sort of framework that allows many different things in a world to be configured from a server, minimizing the need to update. This has been an idea that I have been thinking about for a long time, and now I finally have the tools and time to do it.

First of all, I have been working on a system known as “Architect”. This system allows you to preassign prefabs to a script, and associate them with IDs on my server, which then allows me to place them, resize them, move them, rotate them, or even different custom properties if the object supports it, all from one dashboard.

This post was mainly designed for me to share what I am working on, and to give progress updates, but discussion, questions, and feedback are more than welcome!

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This is the script currently. It’s still very early in development:

Neat! I’ve played with a similar idea.

I’ve considered using the string loader function to see if I can develop, almost like, a world editor within vrchat.

I managed to use string parsing to make a save/load function for my Cuetar instrument. Use string parsing to set values and such the loaded samples and such.

I’d like a little more clarity on what it is you’re specifically doing.

Hey!

I’ll be posting an update of my progress tomorrow. There’s just a few things I need to clean up.