Hi
2 or 3 days ago, my the unity was fine… but recently
I noticed a weird behavior with flaot values. Specifically with radial puppets.
Let’s say that i’m creating a a new empty project and that I add an avatar with no animations or menu. The only package that I will add is gesture manager.
I will create a single animation clip with 3 frames. The first one is a cube that have scale = 0. The second one is scale = 1, and the third one is scale = 2.
I will also create a float value named “A” and add my animation clip into a animator controller. I will use the float value “A” on the section ‘motion clip’ of my scale animation.
I will, of course do the proper setup with the menu (use a radial puppet) and add the expression parameter (“A” is syc).
IN UNITY
If I use gesture manager, everything work perfectly fine.
INGAME
On my side, everything works!. When I put the radial puppet to 0% the cube is gone, when I put the radial puppet at 50%. The scale is 1, and when I put the radial puppet to 100%, this scale is 2.
On the side of everyone else,each time that I m selecting the radial puppet, it goes to 100% for 1 sec and then go back where it s suppose to be…
I have no clue what the problem is…