Hey there, first off I know this is a topic that effects very very few people in the grand scheme of things. But, after finally getting SteamVR working well on Linux I’m now trying yet again to move all my content creation workflow to Linux.
So, I created a blank Unity 2022 worlds proroject using VPM command line tool, I imported the worlds sdk, and base sdk. Created an empty world and tried to build it. I am getting errors on build which seem identical to the last time I tried this two years ago.
With VPM supporting linux I kinda just expected that publishing on Linux had also been fixed. Is this still a known issue? It seems to be the same issue with case sensitivity on the built world filename that I ran into ages ago. Back then I remember a few VRChat devs helped me through a workaround with case-folding on a special mountpoint just for VRChat. If this is still necessary I’d be great to see this documented somewhere.
Also, I’m curious if the devs are aware of the “ALCOM” project, which is a community-led VCC style frontend for VPM for linux. It seems like we’re so close to having a 1:1 experience across linux and windows.