Newest version of SDK doesn't work with current android build

I updated my sdk because the game broke the CYAN scripts, which also had to be updated, but now i cannot upload my world for android because its now giving my all these error messages.

Does anyone have any information on this?

Unable to locate Android Debug Bridge (adb.exe). Please be sure to install the Android SDK as a Unity module, or add adb.exe to the PATH.
UnityEngine.Debug:LogError (object,UnityEngine.Object)
VRC.Core.Logger:LogError (string,string,UnityEngine.Object)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/<BuildError>d__155:MoveNext () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2778)
System.Runtime.CompilerServices.AsyncVoidMethodBuilder:Start<VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/<BuildError>d__155> (VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/<BuildError>d__155&)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder:BuildError (object,string)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/<HandleBuildError>d__146:MoveNext () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2527)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<System.Exception>:Start<VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/<HandleBuildError>d__146> (VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/<HandleBuildError>d__146&)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder:HandleBuildError (System.Exception)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder/<Build>d__144:MoveNext () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2481)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()


Win32Exception: ApplicationName='adb', CommandLine='devices -l', CurrentDirectory='', Native error= The system cannot find the file specified.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <fd5416061ceb42ba85a67118cd07ddcd>:0)
System.Diagnostics.Process.Start () (at <fd5416061ceb42ba85a67118cd07ddcd>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
System.Diagnostics.Process.Start (System.Diagnostics.ProcessStartInfo startInfo) (at <fd5416061ceb42ba85a67118cd07ddcd>:0)
VRC.SDK3.Editor.Builder.ADB.Command (System.String[] arguments) (at <7293c197cf864e1cbe81d8ee0e85b408>:0)
VRC.SDK3.Editor.Builder.ADB.GetDevices () (at <7293c197cf864e1cbe81d8ee0e85b408>:0)
VRC.SDK3.Editor.Builder.ADB.GetAndroidDevices () (at <7293c197cf864e1cbe81d8ee0e85b408>:0)
Rethrow as Exception: Unable to locate Android Debug Bridge (adb.exe). Please be sure to install the Android SDK as a Unity module, or add adb.exe to the PATH.
VRC.SDK3.Editor.Builder.ADB.GetAndroidDevices () (at <7293c197cf864e1cbe81d8ee0e85b408>:0)
VRC.SDK3.Editor.Builder.ADB.GetAndroidDevice () (at <7293c197cf864e1cbe81d8ee0e85b408>:0)
VRC.SDK3.Editor.Builder.VRCWorldAssetExporter.RunWorldTestAndroid (System.String bundleFilePath) (at <d42d4fa7c5494670b0cc28597b04fcb5>:0)
Rethrow as WorldAssetExportException: Unable to locate Android Debug Bridge (adb.exe). Please be sure to install the Android SDK as a Unity module, or add adb.exe to the PATH.
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder.Build (System.Boolean runAfterBuild) (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2481)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder.BuildAndTest () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:3148)
VRC.SDK3.Editor.VRCSdkControlPanelWorldBuilder.OnBuildAndTestAction () (at ./Packages/com.vrchat.worlds/Editor/VRCSDK/SDK3/VRCSdkControlPanelWorldBuilder.cs:2038)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <27124aa0e30a41659b903b822b959bc7>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.Exec () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at <cb81df0c49c643b1a04d9fc6ccca2433>:0)

NEVERMIND, just found out you cant build and test for android when you have no vr plugged in