(Inb4: I’m not a shader guru, so please bear with me
)
Unity’s Terrain texture blending is pretty simple and unrealistic, as it just blends between textures in a linear fashion. Since my set standard is (unfortunately) “high quality only”, this is rather unacceptable for me - which eventually led me to the discovery of something called “height-based blending”. (A technique also used in e.g. WoW since Pandaria).
The only problem: Most tutorials that I found online are meant for URP and utilize Shader Graph (which, I believe, won’t work with the Built-in RP). I also found out that Unity itself started shipping Terrain Shader samples… in 6.3, though. I won’t even dare trying rebuilding those with Amplify Shader Editor ![]()
I was wondering: Is it actually possible to achieve height-based blending for terrain in VRC?
Are there any pre-existing shader packs out there that can do that? (I’m aware of orels, Mochie and other shaders, but no idea about them supporting said feature).
Thanks in advance~