Is it possible to achieve height-based blending for terrain in VRC?

(Inb4: I’m not a shader guru, so please bear with me :sweat_smile:)

Unity’s Terrain texture blending is pretty simple and unrealistic, as it just blends between textures in a linear fashion. Since my set standard is (unfortunately) “high quality only”, this is rather unacceptable for me - which eventually led me to the discovery of something called “height-based blending”. (A technique also used in e.g. WoW since Pandaria).

The only problem: Most tutorials that I found online are meant for URP and utilize Shader Graph (which, I believe, won’t work with the Built-in RP). I also found out that Unity itself started shipping Terrain Shader samples… in 6.3, though. I won’t even dare trying rebuilding those with Amplify Shader Editor :sweat_smile:

I was wondering: Is it actually possible to achieve height-based blending for terrain in VRC?
Are there any pre-existing shader packs out there that can do that? (I’m aware of orels, Mochie and other shaders, but no idea about them supporting said feature).

Thanks in advance~

I only tried it once a long time ago, and just uploaded the sample without editing, but you can use MapMagic2 to make terrains. Just don’t include their scripts in the build.