does anyone know how to make it so that when local player enters the trigger, all the other players become invisible to em + when they exit the trigger, other players become visible again?
I’m not well versed in worlds, but maybe you could do something like have a material shader applied outside the box the user is in that renders nothing. This can possibly be done by deselecting the player and ui layers from the material maybe?
Or if the area this player is in is simple enough have the zone be a trigger box to teleport them to a clone of that area somewhere else? Then u could place 4 hit boxes outside the zone to teleport them back to the start area? Or a button to teleport them back and when they teleport in have them teleport into a collision box to trap them inside.
Did you figured it out yet?
nah.
Im going with alternative way and simply plannin to have a player elsewhere and set their voice distance near & far bigger as a temporary solution
I got you
Im Working on the Code now I’ll send it here or Privately when done.