I’m currently working on a VRChat world in Unity and I’m looking to enhance the audio capabilities of my project. I’ve been using FMOD for its advanced audio features and I’m interested in integrating it with VRChat’s VRC_SpatialAudioSource system.
However, I’ve encountered some challenges. FMOD, when integrated into a Unity project, tends to disable Unity’s default audio system for performance reasons. Since VRC_SpatialAudioSource is built on top of Unity’s audio system, disabling it might cause VRC_SpatialAudioSource to not function correctly.
I’m reaching out to see if anyone in the community has experience with this kind of setup or has successfully integrated FMOD (or any other advanced audio tools) with VRChat in Unity. Any advice, experiences, or resources would be greatly appreciated.
Looking forward to hearing your thoughts and experiences. Thank you in advance!