Head moves randomly in vehicles far from world origin

I do a lot of flight world stuff in VRC. I also am exclusively a desktop user. Now usually going far away from spawn just makes things jittery (floating precision error). But since December of last year, I noticed that my head starts moving around when in a vehicle (plane, heli, car, etc), as if I were somehow moving my whole head. It gets worse the further away from spawn I am. If i stay around spawn, my head stays where it’s supposed to be. Things I’m looking straight at (huds, cockpit, etc) will no longer be in line with the little dot for the desktop reticle. It’s not just these flight worlds, i’ve noticed it in another driving world which uses a completely different vehicle base. Maybe an issue with stations and being far from world origin?

I can’t say if VR has this issue, I simply can’t test it.

For better visual representation. First image shows everything how it’s supposed to be, as in when jumping into a vehicle.

Second image, after a time of flying, my view is completely wonky. Also note my avatar sitting awkwardly in the seat in the face mirror.

How far from origin are we talking? It’s possible you’re running into precision limits with floating-point numbers.

Far enough to notice shaking. Which I know the shaking is floating point related, but the whole thing of my head moving when far from world origin wasn’t an issue up until a few months ago. Something had to have changed to cause this to happen.

Bird finds out about physics

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