Why does VRChat break at far enough distances in big worlds
This has always been a thought on my mind ever since I started playing VRChat
What is the direct cause for polygons and the UI to violently shake when you travel a far enough distance from the worlds origin point.
I've done some research on this very topic, but only came to the conclusion that it's a floating point percision issue.
It still begs the question. This issue has always been around as long as I can remember since I started playing this game. But in all retrospect the core of this issue either lies within vrchat or the unity game engine at the heart of it
It's just funny that this issue has persisted for as long as it has. Granted this is something you'll only ever notice in bigger worlds. From time to time
So, what's the conclusion. This is just a silly bug that's been around for longer than you'd think it has been.