A realistic glass shader for Unity! I’ve designed this shader with VRC worlds in mind. Unlike many other glass shaders, it does not use a Grab Pass, saving a lot of performance. Using the environment capture in reflection probes, it can create both clear and frosty glass volumes super cheaply. (Also, it’s free and open source!)
Your scene must have reflection probes set up for the shader to look correct. Take a look at my guide for more info.
When using the rain versions, make sure the Rain Mask, Droplet Normals, and Ripple Normals textures are assigned.
Detailed usage instructions and more images are available through the links below.
The latest development version is available on the GitLab project page.