Hello! Welcome to the latest VRChat developer update for 23 August, 2022. Check out our previous update here.
Release Plans
Let’s talk about our current plans first.
2022.2.2p3 Live Beta
Last week, we got a new p3
beta out! It had some issues that have since been fixed (shoutout to the “demon portals”). Right now, we’re working on getting the p3
patch finalized for release. There’s a few more fixes on the way, but we’re hoping to release p3
to Live this week.
Main Menu Live Beta
We’ve mentioned the upcoming Main Menu beta a few times in these updates, but it looks like it’ll have to get pushed a little bit due to some issues. These issues will take about one or two weeks to resolve. In other words, the Main Menu beta is delayed.
For some transparency, we’ve got some text rendering bugs that have appeared that are causing significant issues. These are important for the Main Menu to work properly, so we need to sort these out.
Additionally, a lot of the rapid feature iteration we’ve been working on has interacted with systems that the new Main Menu also interacts with. This means that merging the new features and the new Main Menu will be challenging, and may require some further work to de-tangle.
We’ll keep you up to date!
Features and Updates
Main Menu Preview
Since Main Menu is going to take a bit longer, we thought we’d give you some more peeks at it!
We’ve got to set a few ground rules, though:
- All of these videos are previews! That means they are not final. Stuff might change.
- This isn’t everything! You’re missing context and don’t know about how the whole menu works. We’re just picking out some cool bits you might want to see.
- This is not the full “main menu release” info-dump. We’ll have a whole set of communications available to introduce the Main Menu both for when it hits Beta, and when it launches to Live. Don’t expect us to cover everything just yet.
So… all that being said, let’s get started! Here’s a look at how the new Worlds screen looks. There’s a lot of missing detail here, but that whole side panel of world categories is super easy to adjust on our end:
Search got an upgrade, with a whole ton of “suggested searches” to give both new and seasoned VRChat users some world-hop ideas:
… as well as faster access to saved searches (did you know you could save searches?!) in the sidebar and in the wings.
The Avatars menu also got an upgrade, with a whole bunch of options, including lots of sorting (in all categories!). There’s also different card sizes for most of these views, so you can go super info-dense or expand out the results for a comfier feel.
We’ve also got a new info delivery system called Articles, which we think will help users learn all about how to use VRChat! We’ll also be using it alongside other methods like blog posts and Dev Updates to deliver new information to users.
Paired alongside the graphical updates to the UI (and as a thanks to our continued VRChat Plus supporters), we’ve also introduced a bunch of fancy layered parallax background art for your own personal touch to your UI:
Here’s the full list of skins right now. There definitely isn’t anything else in this video…
Hopefully it is now more obvious why I’ve been dodging those requests for a Mic Icon toggle. More info soon.
Aaanyhow, we’re excited to get the new Main Menu out to you! However, we want to make sure its working as best as possible when it hits Live Beta. Keep an eye on these Dev Updates to get a heads-up when the Main Menu is heading towards Beta.
Avatar Haptics
Avatar Haptics allows you to interact with other users in a new way. When you bring your hand close to another avatar, your controller will give you feedback via its haptic motors. These haptics vary in strength and fire with detection sensitivity that you can define.
Importantly, this feature adheres to the Interaction Permission system, just like Avatar Dynamics. Both users must accept interaction in order for either user to get haptic feedback from interacting with each other’s avatars.
This task passed QA, and will be in an upcoming beta to try out.
Portal Placement
This one’s been a long time coming, but we have some video to show off!
If you’re not familiar, this project is related to improving how you place a portal in the world. No more guessing if there’s a good or valid spot in your menu – you can now just move and point around to place the portal!
This feature has an implementation, but needs some more work after QA passed it back to development.
VRChat Creator Companion 1.0
The VRChat Creator Companion is preparing for its 1.0 release. Originally announced in our Creator Toolbox Update blog post a few months ago, the “VCC” helps set up your computer for making VRChat content, create new projects, and updating existing projects to use the VCC.
The VCC is optional, but offers a much faster way to manage your projects for VRChat.
Additionally, the VRChat Creator Companion also uses a new method for managing packages that allows community package and prefab authors to allow users to cleanly and effortlessly update their packages as well as any dependencies.
The VCC is currently in Open Beta. We’re planning on announcing on Twitter and Discord with a blog post with more info once the Creator Companion releases, which should be soon!
Conclusion
Thanks for sticking with us for our latest Dev Update! We’re considering when we should swap to the weekly update rate instead of the current twice-weekly updates. When do you think that’d work best? We’re thinking doing one update a week on Thursdays, and probably starting that within the next few weeks. Let us know!
Thank you, and we’ll see you for our next update on Friday!