Developer Update - 16 August 2022

This made me smile. You guys are doing such a good job. (I wish I could play the videos on my phone!)

I really want the feature to disable microphone icon forever. Shouldn’t be so hard to implement. Can we have this feature?

Could you please consider adding a launch parameter for hand offset or some kind of ingame setting? I honestly can’t play without it. Please. I’ve asked about it on the Canny multiple times, I’m so happy to see you respond to it.

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Avatar scaling, flight, and even instance ownsers allowing these should be high up imo. Not as high as anticrash stuff and anti avitar theft. Stuff that already existed without issues. I understood wanting higher-ups and investors to be happy… but when you run a social platform, i think the community that is devoted to your platform should come first. I believe vrchat should reevaluate the use of certain mods until they can be added to Vanilla vrchat. So as to allow the devs to look at how they work and implement them faster and with less chances of major bugs. It would help avoid burning out the programmers and speed up development and reduce costs massively.

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What’s y’all’s take on having snap angles (45/90/180 degree) for the personal mirror that could accommodate people like me who don’t have most steady of hands?

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Loving the updates Tupper! Since you guys are making changes to the camera, I’m hoping you lookk into adding a toggle so that avatar eyes track the camera lens as described in this canny post Canny. I can’t even begin to count the number of times I’ve said “Look at the goddamn camera!” when taking photos.

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Hello again from my side. And again a big thank you for this update. Updates twice a week are more than enough to me - and this one again had a lot of content. I just felt like chiming in a little bit.

I had a fun play session again yesterday - and we were having fun using the keyboard. What we did notice: one friend of us tried typing in messages in Japanese which would use IME typing - aka: you select which kana is the right one for your purpose after typing several keys. This does not work at all - IME windows didn’t seem to appear. It does work if you paste text you typed in another language.

Staying at the keyboard: while I imagine this is on the table - some languages use different keyboard layouts - German (my language) for example uses QWERTZ rather than QWERTY, French uses AZERTY. And well both of them contain extra characters such as äöüß and so on. VRChat by default only shows an English language QWERTY keyboard. When you revamp it - maybe it’d be an idea to make it modular so international keyboard layouts can be easily adapted into it. It could also be used to include visual support for ISO keyboard (where the Return key spans over two lines - those are common in Europe) or SHIFT-JIS keyboards (Japan) - see:
image

Obviously that would be for the future - but if you plan to revamp the keyboard I guess it would make sense to consider international keyboard layouts and formats right from the start.

Lastly: I found a little EAC thing - on my laptop I have a PowerShell script running in the background by default which fully disables my WiFi adapter the moment I plug in an ethernet cable - this is to prevent that Windows uses WiFi when a cable is connected. This is a PS1 script running as administrator in a powershell - but apparently just the existence of powershell.exe in the background alone (I didn’t test if it needs to be admin or not) is enough to trigger EAC and not allowing me to launch the game. While I was able to just close my script - I’m not sure if completely blocking PowerShell is a great idea. (I am aware of the powers it has, hence the name PowerShell - but still, while I can understand if tools like CheatEngine get blocked but blocking a Windows base application seems quite excessive.)

if you guys do put in an avatar search that would be awesome, but please have the option in unity to select searchable/unsearchable for the sake of roleplay communities that have standard avatars. RP communities have public avatars, yes, but they’re private for the group memebers

I would really like to think that this means that I will be able to fully use my virtual reality gloves on any avatar.
As well as data on the tactile sensations of the avatar can be read by the OSC.
And even better, the data is available by default for external programs, such as steam vr driver of any glove, so that the user can set up a personal vibration mode or any glove and configure feedback with it so that it does not depend on the avatar (only for installing humanoids).
And also the tactile world

will there ever be a avatar search system in vrchat?

Great news you got there! Glad to hear so much about reacting and working with feedback.
And Finally Main Menu 2.0 is on a closer way to beta, was hearing for literal years at this point "we need new menu to do this proposed update, so finally 1 less thing to keep a ton of stuff out of work, great job!
Also, i hope that after main menu and polishing recently added features you’ll focus more on Avatar Scaling and proposed Camera Changes/additions, so hopefully will hear about that in a few weeks! :3

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Can we please have the ability to hide the mic icon completely, without disabling hud?
I’m unable to play with something showing constantly in my face -basically, my brain gets fixated on it, and it breaks immersion entirely. Right now, I’m just disabling the hud fully, which means no notifications from friends / invites show up at all. Neither of these are good at all; this is a massive regression from pre-EAC era.

Here is canny:

Thank you.

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Keep in mind it’s not the Quest 2 specifically getting targeted, it’s still the Quest 1. It’s a much harder call to completely restrict VRchat to the Newer more capable headset.

But would like to see a consideration to do so at some point, as it’s definitely much harder to focus on two (different power but similar architecture) hardware systems. It would definitely help out some of the issues of the Quest version, but not all of them. And I hope the team does thorough research into if the userbase can support the (far enough away) cut off decision.

Quest 1 VRchat is getting long in the tooth and frustrating some legitimately wanting to create decent quest avatars, especially on the current quest size and some other more minor avatar limitations. People can’t sacrifice everything out of their avatar, sometimes it’s actually impossible to make things fit within 10mb, if they did try make it work.

That work would have took a careful few hours or a few days to figure out how to make the absolute most out of your textures, or decimated model. It’s a headache not many want to walk gently through to make everything work, and look good enough.

Make buttons on the website so that the creators of the worlds can configure, allow or prohibit visitors to change parameters such as post-processing, blurring, etc., through the vrchat menu…
Thus, even the creators of the old worlds will find it as easy as possible to adapt to the new functions.

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Would bundling a bunch of features into a package catered towards content creators be a thing that could be brought to the table? I know many creators would appreciate having a camera drone, being able to freeze, record and loop your avi’s movements, being able to spawn multiple cameras, etc.

Please, now that we will get the new menu consider adding a customize menu for IK

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Would a feature like “Avatar limbs grabber” be implemented ? where users can pose and move other users avatar limbs and be able to save poses to use whenever . its quite helpful for half body and desktop users and allows for a lot more versatility with the avatars .

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Neat! Question though, are you guys planning to implement tilting on the Desktop Camera though?

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Glad to see the canny board evolve :slight_smile:
Only thing about custom fields that I’d like to see is them being included in public view, but that’s a limitation on the Canny side.

Will some of the current issues with the keyboard be sorted out before this at least? :slight_smile:
I.e strings from input field not being set in the keyboard field, or player controller getting stuck in some cases

its probaply gonna be a major feature which needs all teams (designers, client engineers and backend engineers) to figure out how they wanna do it before anything gets made in that regard.
feels like this is gonna be a topic in half a year time scales not weeks.
I prefer avatarworld hopping above the search and it’s state 2 years ago (not finding anything / taking 10seconds to load results, if at all), and that’s the kind of quality we get when it gets rushed.

categorically world discovery is pretty much in the same ballpark and I wouldn’t be surprised if we see a discovery update at some point addressing avatar and world browsing.