Breaking out of VRChat using a Unity bug by Khang

Here’s a cool article by Khang! They discovered an exploit that uses Udon, texture allocation, and the Steam overlay to execute code outside VRChat.

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I always exit Steam right as EAC initializes the game. Definitely saved me from being vulnerable to that in addition to improve performance.

much appreciated disclosure, thanks @Fax
love the article, responsible, well written and to the point. great work @khang !

glad to see this has been fixed too