hey guys ive been having this issue for a long time and i could never find a fix for it it seems like it only happens with me and not with other people i wanted to know if this is an issue with the shader with an AMD GPU since people who have nvidia dont face this issue would be very helpful to know if there is a fix for it
so no one knows how to fix this?
Looks nice and efficient. What sort of GPU and drivers? Latest as in willing to trust Windows Update?
I think you should pick a world that has this issue and maybe solicit other other people with ayymd to try on their cards
I guess my main critique is that it’s blocky, or pixelated, it’s more of a lack of blur rather than presence of blur.
its radeon vii happens on every driver does not matter which one it usually happens in every water shader on vrchat
Been playing VRC with a Radeon Vii since it came out only to swap it to the RTX 3080 end of last year.
What’s the name of that world btw? looks familiar.
I can help swap into my old card and try to see if I have the same exact issue.
For those who arrive here as a result of a search, I will provide the details below.
This is an artifact caused by rounding in floating-point calculations, which occurs when shaders perform matrix operations on Radeon cards.
It came from the coordinates of very distant vertices.
In short: There’s nothing the user can do. It would be good to increase the polygon count only in areas close to the user, but even if you inform the world creator of the problem and its solution, NVIDIA has already resolved it on their own, so they won’t listen.
It would be great if AMD could handle huge polygons.
