Blendshape issue .

HIGHLY doubt this will be responded too at all, since i assume this forum is prolly dead as hell,

i am trynna make a blendshape toggle for an avatar, HOWEVER. whenever toggled ingame it just . . doesnt show up at all, i dont . .really know why, there isnt any conflicting blendshapes interfering with the toggle, or anything of that sort.
it just dissappears.

for more context: its a blendshape to switch the eye color, since both eye colors are 2 completely different cubes (cause if the ‘software’ . . not really a software but yk, i modelled it in.)

i have noticed that unity recognized the second eye (the one thats supposed to swap out with the main one) as a (ALMOST) completely flat plane, i could try and see if adjusting it to NOT be flat does anything,
but yeah ..

Do you have a question? What do you want to be done about it, if anything? (Is this a rant, or a request for help?)

There’s not enough context in the OP (e.g. screenshots) to understand the issue. Do your blendshapes work in Unity editor when the blendshapes are adjusted manually, or do you have an issue with an animation?

OH yeah i was trynna ask for help but uhm

i found out the problem,
it was because the normals were inverted to unity couldnt show it lmao
it works now, so sorry