Did you perform the test in VR or on Desktop and did you have any NVidia optimizations enabled…
AMD tend to also act differently with different CPU’s (prefers their own AMD CPU’s over Intel and can actually give a 20-80% better performance if the GPU and CPU are both AMD)
How much RAM and what kind if RAM does your testbench have, which is also a major factor as NVidia uses more RAM as before processing into VRAM)
intel cpu (2683v4 6th gen xeon cpu) amd graphic card (5700xt)
32gb ram ddr4 windows 11 24h2.
tested on desktop and vr
i know vr is pretty bad on amd due to bad driver optimization and slow shader execution of amd cards.
windows and linux (Bazzite deck).
i found this issue with unity too
This affect AMD gpu and integrated graphics only.
It is a bug found in unity engine itself.
This can lead to +50% more frame in desktop mode.
Sadly it doesn’t affect vr mode.
But this will work on every flat screen unity games.
Source
so yea it seems to be a combinaison of multiples things.
Okay yeah that sounds like an incredibly fair test.
Although, Avatar Testing Chamber is a very well-optimized world. Have you tried doing a similar comparison using a world that isn’t so optimized? It’d be interesting as a comparison, like maybe something VRChat is doing is accidentally enabling vsync.
The world is not that optimized.
It has bloom,ambient occlusion and a video player running in the background.
And to avoid any vsync issues, the screen used is set to 165hz as refresh rate.