This website will guide you in all the in depths of the deep relations between vrchat and the unity substsems. How they communicate, the best way to use them, etc.
Feel free to explore those ressources and take a look at https://vrlabs.dev to discover all the various projects they have made and that could inspire you to create.
This site is absolutely incredible. @JustSleightly and @jellejurre did a fantastic job! Thank you for sharing it.
VRChat’s official docs don’t cover Unity, and Unity’s docs aren’t ideal for users who are new to the VRChat SDK. I wonder what newcomers think of this page!
The docs also include some additional details that might be helpful to all creators. For example, the table for VRChat’s built-in parameters goes into greater detail than the official docs.
I wonder if they’ve considered suggesting changes to VRChat’s docs! If not - I’m tempted to move some of the information myself, haha.
You could always suggest changes, but from what they said on X, they ment this website to be more their specific documentation platform where they have all the flexibility they need to make changes and give proper directions in their opinion.
Thanks for the kind words, I’m happy so many find the site useful
Personally I didn’t think of adding to the official docs as I was too focussed on writing these docs and some parts our data is based more on community testing/concensus than hard fact (our masking docs for example go against vrchat’s recommendations) so I’m not sure which parts and how much of that would fit on the official docs, but feel free to move any info you want to the official docs!
The more people have access to info/documentation, the better!
Then I’ll take a look at which paragraphs might be a good fit for the official docs. We’re always happy to review your Pull Requests, too, if you have any suggestions!
Both VRChat’s official docs and VRC School are based on Docusaurus, so moving information between them should be easy. (There are some differences is writing style, of course.)