Viewport broken (Inverted?) across all unity projects

Hello, I hope everyone is having a wonderful day. First and foremost, I apologize for the amount of text I am dropping here, but I figure having a log of things is the best chance of getting help provided I showcase everything that I have done.

I have ran in to a really interesting issue and I’m not finding much about it anywhere, so I’m curious if someone smarter in here might have ideas. After uploading an avatar, I noticed that my viewport wasn’t aligning with my model. In game, the avatar worked fine and would move with the headset/controllers/trackers, but your vision would stay static. The model could lean forward and to the sides, and you would see the avatars head move away from your actual irl head position. When I would playspace up and down, the viewport/display would move up and down perfectly, but you would leave behind the model which is still standing on the ground like nothing happened (and still doing your body movements).

I thought the viewport was decoupled from the head, or there were bone issues so I spent forever in blender troubleshooting but finding nothing that stuck out. I moved on to unity. Armatures are set to 0.0 for everything, scale is 1, all transforms are applied, etc. Ive applied everything under the .fbx rig in unity and enforced tpose. Everything is weighted good.

I then accidently discovered in unity, that the viewport is completely inverted from the model! When I rotate the model, the viewport rotates in the opposite direction upwards instead of following the model either forward and down or backward and down. I then moved to a brand new project and scene with a brand new model that worked fine a few days ago and had the same issue. I also started a new project to test with a fresh avatar base package from gumroad that is over a year old, and had the same results with the viewport. That’s three different project files and affecting three different untouched avatars that are all completely different models made by different people and I know worked previously.

I have reverted the sdk to an older version and some other minor creator companion changes, removed extensions, started fresh projects with nothing included or imported other than the VRChatSDK and fbx, and opened a project last touched eight months ago and worked perfectly way back then. I even uninstalled and freshly installed both unity and the creator companion. All of these have the same problem with the viewport. What is the next step I should take in troubleshooting or resolving this? I am out of ideas at this point…

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