I’m asking here since I’m out of ideas as to why this would be happening.
I have an avatar that I’ve been using for a couple of years and only just decided to go and optimize it in Blender (i.e decimating it, fixing weight paint, etc.)
When transferring everything over to this new avatar, including Gogo Loco, it seems that every time I jump or crouch/prone there’s a set of vertices that just completely cut off the neck:
This issue only happens when I start using Gogo Loco with this new avatar, this hasn’t happened on the prev. version of the avatar:
The creator of Gogo Loco doesn’t really have a hub for asking questions directly to them, so I’m hoping that asking here will give me some ideas to hopefully solve this.